
Is the Thousand-Year Door perfect though? No.

There is always something new to discover that keeps gameplay fresh. The chapters aren’t too long so they never overstay their welcome, meaning you’re always onto the new thing. You thus have your body stolen by the monster that lives in the church and you have to discover his name in order to get your body back. Whereas the next chapter has you visit a very depressing, cursed town where the residents get turned into pigs every time the church bell tolls. It’s just a shame that the game’s mechanics fail to mesh while having a battle system that is pointless to engage in. Origami King suffers from past game mistakes while improving the non-game aspects like story, music, characters, and world-building. The game has Toads that are hidden everywhere that you can find for more coins or items that improve your health pool, but don’t really do much but satisfy the completionist in you. They only travel with you in the area in which they are introduced, however, leaving your party afterward. Their designs have no originality, they have no use in the over-world, and you can’t control them in battle, but they do at least provide some interesting story beats. There is a more colorful cast of characters, and partner characters make a return in a sense. It’s a mechanic that serves no gameplay purpose and just isn’t fun to begin with. There are very rarely an obstacle you have to overcome, which really isn’t a problem at all since you can get confetti everywhere. Its shortcomings, however, are hard to miss, which is why it earns number the number five spot on this list. Color Splash even has some of the best writing in the franchise. I’ll give credit where credit is due, however, this game has much better writing, a more interesting world, and is nowhere near as tedious to play as its predecessor. You fill in colorless spots in the world in order to progress, but this is no real obstacle as paint can be obtained anywhere.

Locations in this game have been sucked dry of color and it’s Mario’s job to fix it.Īgain there is no incentive to battle other than to get coins and more paint, which the game gives you so much of that you will never run out. Stickers were the gimmick of Sticker Star and just like the name suggests, Color is the gimmick of Color Splash. Paper Mario: Color Splash is higher on the list because it takes what Sticker Star does and improves on certain aspects, while also painfully leaning even more into the things that made it bad to begin with. Sticker Star is without a doubt, the worst Paper Mario game. There are no interesting characters to interact with, it doesn’t have a good story to be apart of, and the world just isn’t fun to explore. It tries to implement things that people used to like about the older games but does it so watered down that it’s a chore to play. The best way to describe Sticker Star is that it’s a shadow of its former shadow. But what’s the point in that when you don’t want to battle to begin with? In Sticker Star, you get coins that you use to buy more stickers to use in battle. What’s the point in having a battle system when there is no incentive to fight? In a typical RPG, if you do random battles, you get more experience points, items, or maybe even gear that your party can use. The issue is that this game tries to have RPG mechanics without being an RPG, and gives players no sense of reward or accomplishment for engaging in battles. And the game is filled to the brim with jokes that are just about paper. Even battle status aliments are paper-based puns like Mario getting soggy, clipped, or tacked. You gather stickers to use in battle and to solve puzzles like building a bridge/gate.

While in past games the paper aspect of Paper Mario felt like nothing more than an aesthetic/art direction, Sticker Star leans hard into making sure every aspect and mechanic has something to do with paper/stickers. Paper Mario: Sticker Star is on the bottom of this list for one simple reason: none of its mechanics complement each other and the game feels like one big gimmick.
